Point systems

How point systems work and what they mean for you

Batting Point System

Action

Points

Every 2 runs

+1

Six (6 runs)

+2

Four (4 runs)

+1

Half-century (50 runs)

+5

Century (100 runs)

+10

Not Out

+5

Strike Rate > 100

+3

Strike Rate < 50

-2

Wicket Lost

-5

 

Strike Rate & Economy Rate Points

Strike Rate Over 170

6

Strike Rate Between 150.01 to 170

4

Strike Rate Between 130 to 150

2

Strike Rate Between 60 to 70

-2

Strike Rate Between 50 to 59.99

-4

Strike Rate Less than 50

-6



Bowling Point System

Action

Points

Wicket

+10

Wicket via LBW or Bowling

+15

Wicket via Catch

+5

Maiden Over

+4

Hat-trick

+20

Five-wicket haul

+10

Economy Rate < 4

+5

Economy Rate > 9

-3



Team Performance Point System

Action

Points

Team Victory

+10

Chasing within 15 overs

+5

Large Win (Winning margin > 50 runs)

+7

Draw or Loss

-10

 

Bonus Points

Action

Points

Man of the Match

+20

Fantasy Team Captain

2x points




Disclaimer 18+
Ultimate Fantasy Cricket generally requires less time compared to real-life matches. You can skip the commute, field preparation, and waiting between turns. Enjoy the game whenever it suits you. Please note that daily fantasy sports are prohibited in Andhra Pradesh, Assam, Nagaland, Orissa, Sikkim, and Telangana.